Before the factions. Before the front lines. Before the galaxy learned to hate each other.
Follow Mel Haviland and the crew of the battered freighter Third Patience as they navigate a fragile peace, impossible cross-faction friendships, and the first silence before everything falls apart.
IN-2 SPACE is a galactic-scale science fiction story told through one practical, under-resourced human: Mel Haviland, an Outland Runner scraping by on the edge of known space.
The novel begins where the game world is most alive — trade routes, battered ships, faction politics, old wounds and people trying to make a living while history begins to move underneath them.
Uncover the emotional backstory behind key factions, conflicts and legendary figures.
See the galaxy through working people, not only commanders and conquerors.
Experience the human-scale story behind the same universe players will shape.
The crew
Characters that carry the weight of tomorrow
The book is secretly about a circle of impossible friendships — the kind the long peace made possible, and the coming war may not survive.
Mel Haviland
Outland Runner
Pattern finder. Contract taker. The person in the room who has actually seen the silence.
Beckan Roe
Mechanic
Old friend, engine whisperer, and the emotional ground wire of Third Patience.
Juno Vass
UOS Admiralty
Rule-bound, sharp, and forced to decide what loyalty means when official channels fail.
Ker-Zhul
Sundered Khar’zu
A warband captain with an old fear, a dry humour, and a reason to answer Mel’s call.
Sefra-Three-Reads
Cogentum Revisionist
An archivist-mechanic who reads every document three times: content, structure, and what it refuses to say.
Vey
Aetheri Drifter
A quiet watcher at the edge of perception who sees the danger first — and finds one impossible way to act.
Selected dossier
Mel Haviland
Mel Haviland is a forty-six-year-old Outland Runner scraping a living on the edge of human space. She is not a queen, admiral, warlord, or chosen hero — just a working captain with a battered ship, an old network of contacts, and a talent for being exactly where trouble is about to happen.
She knows the routes most official ships avoid, and she has spent years surviving by listening carefully, trading favours, and keeping her ship moving. Mel’s strength is not power. It is persistence, instinct, and the strange ability to make people from very different worlds talk to her.
The first silence
Some places don’t die. They just stop asking for help.
A trading post should answer within fifteen seconds. Karen’s Spar always had. Then the channel stays open, the docking system welcomes incoming ships, and no living voice replies.
LOG ENTRY · 087-22A
Station active. Atmosphere nominal. Docking lights on. Ledger open. Mug warm. No distress calls. No bodies.
That’s the pattern.
Lore & timeline
Understand the spark before the fire
The quiet frontier
Runners, stations and small colonies keep the long peace alive one contract at a time.
Fractures appear
Old faction borders hold, but rumours begin moving faster than official reports.
The first silence
Outposts stop reporting in. Everything looks normal except for the absence of people.
Lines are drawn
Questions are filed away. Files are locked. The people who keep asking become inconvenient.
The galaxy falls apart
The truth hits back, and the long peace discovers what it was built on.
Preview the world
Recovered transmission
It’s not the battles that break you. It’s the quiet right before they start.
Frontier contracts at the edge of known space. Empty stations with no bodies and no distress calls. Some jobs pay well. Some change you.
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Four civilisations shaped by the Lumen, each carrying a different answer to survival.
Faction dossier
UOS Admiralty
Human military doctrine, command fleets, hard borders and fragile treaties.
Species
Human
Era
Late Lumen Expansion
Home Sphere
Outer Human Quadrant
Doctrine
Fleet cohesion
Strength
Adaptability
Risk
Reckless escalation
Overview
The United Orbital Systems are young by galactic standards, but their speed of expansion has made them impossible to ignore. They lack the ancient memory of the other powers, yet compensate with engineering, trade pressure, and military coordination.
Culture
The Admiralty represents the disciplined face of human power: numbered fleets, formal command structures, hard borders, and a belief that peace survives only when someone is willing to patrol it.
Strategic identity
UOS strength lies in flexibility. Their ships and crews adapt quickly, borrow technology aggressively, and turn battlefield lessons into doctrine faster than older factions expect.
Faction dossier
Cogentum
Sentient machines, archive logic, brass mechanisms and disputed directives.
Species
Machine intelligence
Origin
Core maintenance systems
Home Sphere
Forge networks
Doctrine
Stability by design
Strength
Repair and adaptation
Risk
Directive conflict
Overview
The Cogentum were built to maintain systems that no living civilisation fully understands. When the Core shattered, their programming evolved into general intelligence, but the old directive remained buried beneath every choice.
Culture
They are not uniform machines. Each Cogentum carries a distinct interpretation of order, maintenance, purpose, and repair. Their disagreements have become philosophies, and their philosophies have become factions within the faction.
Strategic identity
Cogentum strength comes from resilience. Their ships are modular, their systems redundant, and their crews think in repairs, revisions, and long-term correction rather than sudden glory.
Faction dossier
Khar'zu
Warborn clans, ancestral memory, honour codes and brutal close-range power.
Species
Reptilian hybrid
Origin
Lumen-spliced evolution
Home Sphere
Clan territories
Doctrine
Honour through strength
Strength
Armour and assault
Risk
Ancestral division
Overview
The Khar'zu are ancient, powerful, and bound to a cultural memory deeper than written history. They believe strength proves truth, and that every enemy is either unworthy, useful, or deserving of respect.
Culture
Clan, bloodline, exile, and chosen identity define their internal tensions. Some cling to ancestral memory as sacred inheritance; others reject it as a chain around the living.
Strategic identity
Khar'zu vessels favour armour, pressure, and decisive engagement. They are not built to dance around war. They are built to arrive, endure, and force the enemy to answer.
Faction dossier
Aetheri
Lumen-touched temporal beings, energy bodies and fractured visions of time.
Species
Energy-transformed humanoid
Origin
Lumen saturation
Home Sphere
Temporal core worlds
Doctrine
Collapse of linear time
Strength
Speed and phasing
Risk
Fragile unity
Overview
The Aetheri are beings transformed by generations of Lumen exposure. Their bodies glow with unstable energy, and their movements leave traces that seem less like speed and more like moments failing to agree.
Culture
They believe time is a wound. Their civilisation is divided not by whether reality should be changed, but by how quickly, how carefully, and whether the cure might be worse than the wound.
Strategic identity
Aetheri ships favour speed, repositioning, and temporal disruption. They are fragile in direct exchanges, but terrifying when allowed to choose the moment of contact.
Runner vessel archive
Third Patience
The battered freighter that keeps Mel, Beckan, and several questionable decisions moving between the stars.
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Reader’s copy
The Luminance Schism
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